3 ms·
In one sense, the problem is "centralized". Instead that there is a need to fix something special in many games, we can make many games working by fixing selec
by nicce 3y ago
In one sense, the problem is "centralized".
Instead that there is a need to fix something special in many games, we can make many games working by fixing selected few entities.
EAC has already support for linux, so it should not be impossible.