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That’s a pretty big “just”, tbh. It would absolutely require the sort of proprietary kernel drivers most distros (understandably!) consider anathema, and I’m no
by Arubis 3y ago
That’s a pretty big “just”, tbh. It would absolutely require the sort of proprietary kernel drivers most distros (understandably!) consider anathema, and I’m not sure game publishers want to shoulder that burden entirely themselves.
- nicce 3y agoIn one sense, the problem is "centralized". Instead that there is a need to fix something special in many games, we can make many games working by fixing selected few entities. EAC has already support for linux, so it should not be impossible.