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I got pretty far into a Seablock run before eventually giving up (I think it was around the 4th or 5th science color). I ended up stopping because the factory d
by CGamesPlay 3y ago
I got pretty far into a Seablock run before eventually giving up (I think it was around the 4th or 5th science color). I ended up stopping because the factory design started getting tedious. I had all the requisite ingredients coming in on neat belts (city blocks / LTS delivered) and the lines were modeled in Factory Planner, but just assembling them for each science pack was a larger and larger amount of tedium: not any new challenge, just tons of belt weaving and inserter adjusting.
I'm willing to be told I'm just doing it wrong, but does vanilla + Space Exploration have a different sort of challenge curve, or would it end up being pretty similar to Seablock (which includes SpaceX, dunno if that's the same or different).
- BlueTemplar 3y agoThe old and the new SpaceX are completely different mods, by different people.
- rcxdude 3y agoyes, space exploration (which is a different mod entirely), aims to introduce new automation challenges instead of simply extending the same kind of challenges as in the base game (though it also does a little of that: it'll probably take you a bit longer to launch a rocket than in vanilla and that's more or less the start of SE, but it's nowhere near as slow as seablock). It basically requires use of the circuit network, for example (though the required use is relatively simple, it benefits from more advanced usage).
- AnotherGoodName 3y agoIt has tedium in the science imho but it's low enough bandwidth that I solved that with logistic chests without ever falling behind on science. The larger aspect is effectively restarting repeatedly on new worlds which have unique new resources until they too are shipping rockets of stuff into space. Each new world has different properties. Some have almost no solar, others no water, some have no bugs, but others have bugs dropping in from space anywhere on your base so it's not the same thing each time. I don't mind this aspect. It is a bit like playing Factorio on repeat but it has reasoning behind it. And each restart you get to bring a cargo rocket of stuff with you and the ability to build anything you've already researched. My outpost worlds are often messy and do the bare minimum to send up rockets of stuff to space. But it works. I'm finding it fun but I'm only a couple of hundred hours in.
- duskwuff 3y ago> I'm willing to be told I'm just doing it wrong, but does vanilla + Space Exploration have a different sort of challenge curve Completely different. The SpaceX mod used as an endgame in Seablock has no relation to Space Exploration. Space Exploration makes pervasive changes throughout the game, and adds the ability to launch yourself into space, build a space station, build colonies on other planets, and mine resources on other planets (and elsewhere) which aren't available on the starting planet. The research required for the first rocket launch is reduced, and there are multiple tracks of research unlocked once you get into space.