2 ms·
There are games where there needs to be some investment, something at stake, for the game to be fun. Playing such a game on easy makes it less fun and eliminate
by lowbloodsugar 3y ago
There are games where there needs to be some investment, something at stake, for the game to be fun. Playing such a game on easy makes it less fun and eliminates the satisfaction of overcoming challenges. I wondered if this might be the case with factorio, so in my second year of playing it, I launched a deathworld map. Nope, it was just tedious as I thought it would be. Launched the rocket and never played with biters again.
The obvious missing piece is biter-clearance automation. The game is about increasing levels of automation. The next level after we get laser turrets and we get flying bots should be reaper drones with lasers that automatically patrol and eliminate biters within a large range. Also, I've put several thousand rockets into space (4K SPM baby), but I can't fire a nuclear weapon more than 54 meters?
- BlueTemplar 3y agoThat's what the train artillery (and now spidertrons) are for. Of course there are also mods, like M.I.R.V., by one of the devs : https://youtu.be/k56fS2XygxM https://youtu.be/k56fS2XygxM
- lowbloodsugar 3y agoTrain artillery requires a base. Artillery agros biters, so they navigate to the location of the train. If the train is still there, it gets destroyed. If the train isn't there, the tracks get destroyed. And in any case, the train isn't automated: it doesn't drive out to where they are and kill them. The train artillery just makes more sense than stationary artillery: it has the same range, and it is the most effective way to transport artillery shells. Think about that for a minute: the most effective way to transport artillery shells to stationary artillery is to send it in a train artillery wagon. Why the fuck would you build stationary artillery! LOL! Spidertrons are also not automated. They don't patrol. They don't run away when they are out of ammo, come back and reload. Love the MIRV: like the too-short-range nukes on the spidertron, they are a great way to bomb yourself back to the stone-age. The video nicely shows how it's first missile on automatic mode blows up his own base. Brilliant.
- BlueTemplar 3y ago1.) Biters don't attack tracks. 2.) You can totally set an artillery train to patrol between outposts, not to mention that there won't be much biters left after the first cleanup. 3.) I guess you might want stationary artillery if you want to be extra-sure the nests are taken out ASAP ? 4.) I didn't get the opportunity to use a spidertron yet, is there really no patrol functionality, like the AAI Vehicles mod has ?!