4 ms·
..this seems almost like the opposite of what I'm looking for in retro gaming, unless I'm misunderstanding something. Retroarch has a whole archive of shaders t
by kristiandupont 3y ago
..this seems almost like the opposite of what I'm looking for in retro gaming, unless I'm misunderstanding something. Retroarch has a whole archive of shaders that are meant to simulate scanlines and other pixel imperfections (https://www.youtube.com/watch?v=iC99UbS8-JI https://www.youtube.com/watch?v=iC99UbS8-JI).
- msephton 3y agoI don't think this is a misunderstanding, but rather simply that you're happy enough using shaders. This is for people who want real native resolution using the best display from the period the games were available. Probably only a niche of the "retro" scene.
- zokier 3y agoUsing period lcd is niche even inside the retrogaming niche. For ps2/xbox/gc/dc era, crt would be more typical choice and for x360/ps3/wiiu 1080p lcd makes more sense. So this edtv lcd falls bit awkwardly between the eras.
- msephton 3y agoCRT would be the most common choice, yeah. These EDTV LCD were prohibitively expensive, at least for me at the time (~2004). Maybe it was between eras, it's a good point. We can consider Dreamcast (1999), PS2 (2000), Xbox (2001), my EDTV (2004), Xbox 360 (2005), PS3 (2006), Wii (2007)...though with later PS3 and Xbox 360 releases 4:3 support started to dry up, which was a broader problem.
- hnlmorg 3y agoThe best display of the period was CRTs. LCDs back then were terrible. Plus games (particularly in the 8 and 16 bit era) were made to take advantage of the burring that CRTs had. They used that to create new colours. Using an LCD is usually regarded as the least authentic way to play retro games. Now if that’s how people want to play games then that’s fine. People can enjoy their media however they want. But the GP is correct that this isn’t technically pixel perfect.