4 ms·
> (since enemy patrols respawned, there was no point killing them) This is the main thing that made it not fun for me, lol. There really is no point in partaki
by squeaky-clean 3y ago
> (since enemy patrols respawned, there was no point killing them)
This is the main thing that made it not fun for me, lol. There really is no point in partaking in random combat in the open-world. It's always better to run away or sneak past them. Fine in a stealth game, but FC2 didn't have great stealth mechanics beyond crouching and staying far away from enemies.
- barrkel 3y agoI thought it simulated reasonably well the dynamics of a lone gunman on a mission in a civil war. It seems to me the only way to navigate such warzones would be stealth or disguise. All the other FC games are stealth games too, BTW. The later FC games made it even more explicit, with bonuses for never setting off alarms and so on.
- squeaky-clean 3y agoTrue but it just felt too fast with the respawns. Maybe my memory is wrong but it felt like going far away enough to despawn that zone from RAM was enough to make them respawn. I would have preferred a few days. If I clear a camp enough, maybe have them bring backup. I stopped playing the series after 3 because they did feel that way, but without gameplay features I wanted to match. Games that rewarded stealth, but without stealth-specific mechanics like you'd find in Hitman or MGS. It feels like the writers want to encourage stealth but the game designers didn't. At least for 1-3. The original I definitely accepted it more because of the era.