4 ms·
Pretty much everything you mentioned is also in Unreal Engine and they affected it so much that companies left and right throw away their own engines to switch
by badsectoracula 3y ago
Pretty much everything you mentioned is also in Unreal Engine and they affected it so much that companies left and right throw away their own engines to switch to it. My favorite part of UE5 is that its "base of all classes" object class (UObject) has its own base object class (UObjectBase).
Actually not just UE, but almost everything you mentioned was in every single engine i worked on (to be clear these were all engines that started long before i worked on them and designed by completely different people). With a single exception they were all used to release well received AAA games.
None of that stuff actually matter at all in practice.