3 ms·
There's a lot to be admired by Far Cry 2: the environmental mechanics, the introduction, the lighting effects, the gritty and exotic atmosphere... but to me it
by als0 3y ago
There's a lot to be admired by Far Cry 2: the environmental mechanics, the introduction, the lighting effects, the gritty and exotic atmosphere... but to me it was not a fun game. Not in the way that Far Cry 1 was fun.
- dumdumchan 3y agoThe immersion is what sold it to me. No hud, no on screen markers. Need to look at map? Pull it out, hold it in your hand and look at it. I'm surprised no other AAA game has tried this formula.
- looperhacks 3y agoYou might want to take a look at the latest entry in the Metro series
- thsbrown 3y agoI absolutely loved far cry 2. Dynamic fire and gun jamming were standouts.
- barrkel 3y agoFC1 lost its fun with the mutants. FC2 never stopped being fun to me, because it was essentially a giant open world game of Thief: get from A to B without being detected (since enemy patrols respawned, there was no point killing them).
- squeaky-clean 3y ago> (since enemy patrols respawned, there was no point killing them) This is the main thing that made it not fun for me, lol. There really is no point in partaking in random combat in the open-world. It's always better to run away or sneak past them. Fine in a stealth game, but FC2 didn't have great stealth mechanics beyond crouching and staying far away from enemies.
- barrkel 3y agoI thought it simulated reasonably well the dynamics of a lone gunman on a mission in a civil war. It seems to me the only way to navigate such warzones would be stealth or disguise. All the other FC games are stealth games too, BTW. The later FC games made it even more explicit, with bonuses for never setting off alarms and so on.
- squeaky-clean 3y agoTrue but it just felt too fast with the respawns. Maybe my memory is wrong but it felt like going far away enough to despawn that zone from RAM was enough to make them respawn. I would have preferred a few days. If I clear a camp enough, maybe have them bring backup. I stopped playing the series after 3 because they did feel that way, but without gameplay features I wanted to match. Games that rewarded stealth, but without stealth-specific mechanics like you'd find in Hitman or MGS. It feels like the writers want to encourage stealth but the game designers didn't. At least for 1-3. The original I definitely accepted it more because of the era.