5 ms·
One of the most beautiful games of its time. Stopped gaming years ago but saw my cousin playing Far Cry 6 the other day and it looked better but not that much
by b212 3y ago
One of the most beautiful games of its time.
Stopped gaming years ago but saw my cousin playing Far Cry 6 the other day and it looked better but not that much better. After 17 years. Crazy.
- Version467 3y agoHave you compared it to screenshots from Far Cry 1, or to your memory of the game? Far Cry 1 was a beautfiul game, absolutely, but the new iteration clearly does look a lot better than the original.
- hifikuno 3y agoThis was one thing that surprised me when playing the remastered version of Halo. It looked exactly as I remembered it. Then I swapped to the original graphics and realized my nostalgia and memories had added lots of extra details.
- busfahrer 3y agoHad the same experience with the StarCraft Remaster
- simonklitj 3y agoYeah, take a look at this photo: https://i.redd.it/rfvm4j1j9m391.jpg https://i.redd.it/rfvm4j1j9m391.jpg Looks like a lot of improvement to me.
- xwdv 3y agoSomewhat, you can still see how the sky looks unnatural from the HDR effect which just ruins everything. The top is a more natural realistic sky. Shoreline is kinda weird too.
- bhouston 3y agoI see what you are referring to. But I don’t think it is just simple HDR tonemapping, it doesn’t do that, but rather some type of color grading going on. The bottom is over saturated and over contrasty.
- lelanthran 3y ago> Looks like a lot of improvement to me. Dunno about "a lot". Certainly, it's improved in the area of modeling humans and faces, but landscape still looks pretty much the same.
- dumdumchan 3y agoThey peaked at far cry 2 and it has been down hill ever since
- als0 3y agoThere's a lot to be admired by Far Cry 2: the environmental mechanics, the introduction, the lighting effects, the gritty and exotic atmosphere... but to me it was not a fun game. Not in the way that Far Cry 1 was fun.
- dumdumchan 3y agoThe immersion is what sold it to me. No hud, no on screen markers. Need to look at map? Pull it out, hold it in your hand and look at it. I'm surprised no other AAA game has tried this formula.
- looperhacks 3y agoYou might want to take a look at the latest entry in the Metro series
- thsbrown 3y agoI absolutely loved far cry 2. Dynamic fire and gun jamming were standouts.
- barrkel 3y agoFC1 lost its fun with the mutants. FC2 never stopped being fun to me, because it was essentially a giant open world game of Thief: get from A to B without being detected (since enemy patrols respawned, there was no point killing them).
- squeaky-clean 3y ago> (since enemy patrols respawned, there was no point killing them) This is the main thing that made it not fun for me, lol. There really is no point in partaking in random combat in the open-world. It's always better to run away or sneak past them. Fine in a stealth game, but FC2 didn't have great stealth mechanics beyond crouching and staying far away from enemies.
- papito 3y agoAs a Far Cry fanatic, even the difference between Far Cry 3 and Far Cry 4 is substantial. Far Cry 3 is one of those games where the gameplay is so good, you don't even pay attention to graphics, but with 4, you are on a different planet.
- bloqs 3y agoWhat is really interesting, is that lots of people would accuse you of rose-tinted spectacles and similar, I have continued to game from about 1998 until today. the gaming industry is in a very odd place, and not unlike the film industry. Rehashes and sequels to increasingly aging 80s and 90s franchieses is the done thing. It generates nostalgia bucks from the older folks, the new folks are ignorant of the originals so just consume them at face value, and there is the magic 3rd property of being much cheaper to develop than creating something original. This has lead to a huge drought of good new things because MBAs are not condusive to creative risks. In gaming, what also follows the same line is stuff like graphical development. It's far more economical to take the Original game engine, and just gradually modify it as each generation passes. As a result, the most recent Far Cry game is almost identical in graphical quality to the last 3-4 at least (and it's not massively far away from the original either). Because of cost-saving increment culture. Now, there is an additional element at play here, increasing polygon counts are exponentially uneffective - if a car with a circular wheel has 3 points, it looks awful. Double those points to 6, and hexagonal wheels look a hell of a lot better, and are passable in many older games. Double it again to 12 and it becomes indistinguishable from a circle at a glance. Double it to 24 and you would barely notice, double it again and it looks no different to the last generational increment. The other issue is despite tooling coming so far, we it still takes a human artist the same amount of time to draw and design something. If that has to be done at increasingly extreme levels of detail, it's going to require more artists (and artists also don't even work well like that). So that also presents new problems. So along with all the cost-saving and business optimisation of the pipeline of games production, there are real factors at play in how things have improved that really change how things look and feel. I will say, if you watch a youtube video of the original game being played in high detail on a high end machine (this would have been before 1080p was a thing I believe) and watch a video of FC6 with a modern high-end machine at max settings, it's still impressive.