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> In the past ten years we have seen local multiplayer evaporate. Split screen multiplayer evaporated for many reasons. Besides business it's also technology.
by doctorpangloss 3y ago
> In the past ten years we have seen local multiplayer evaporate.
Split screen multiplayer evaporated for many reasons. Besides business it's also technology.
I'm not sure you'll find a single indie split screen multiplayer game that uses a modern, queued graphics pipeline (Unity HDRP or Unreal 4+). Even among big commercial games, Fortnite notably supports 2 player split screen, but Rocket League, Borderlands and Gears of War are all Unreal 3 I think.
- bobthepanda 3y agoIt takes two was GOTY. I think it’s more that split screen is almost exclusively the domain of ‘party’ games these days.
- deleted 3y ago[deleted]
- EdwardDiego 3y agoMe and my son love couch co-op games, but yeah, doing split-screen can be hard to get right, especially around text and UI elements.