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People were able to build computers in many games like minecraft, factoria, terreria etc. I haven't played these games so I'm curious what kind of features allo
by emrah 3y ago
People were able to build computers in many games like minecraft, factoria, terreria etc. I haven't played these games so I'm curious what kind of features allow for "computers" to be built inside games?
- seanthemon 3y agoWires, gates, outputs & inputs and syncing - the core ingredients of computer-in-a-computer
- serf 3y agoin-game constructors that represent either logic gates, or in some cases rudimentary circuit primitives that can then be used to product logic gates themselves. Rust (the game) for example has a wiring system that is somewhat reminiscent of electrical wires (there is an amperage/electron concept that makes it tick), but the appliances that plug into the electrical system represent logic gates like AND/OR/NOR/XOR, etc; so that system kind of hits both the electricity and the logic metaphors. One can make complex memory structures/counters/timers/etc, and they may output/control in-game structures like doors/turrets/alarms/displays/etc. a popular example would be a turret that fires upon an enemy that has been trapped in a house upon triggering a motion sensing device, initating a countdown, and powering up the turret.
- vintermann 3y agoI'm pretty sure the first "computer in a sandbox game" was Jong's computer in Dwarf Fortress, implemented in that game's fluid pressure mechanics, in early 2010. That was certainly what inspired many others to add deliberately circuit-y things to their games that could be be used to build computers - most notably Minecraft's redstone and Terraria's wires. In theory all you need is a way to implement a nand gate, and really good simulation speed.