5 ms·
At https://bdickason.com/posts/speed-is-the-killer-feature/ https://bdickason.com/posts/speed-is-the-killer-feature/ "A vibrant screen that responded instantly
by IIsi50MHz 3y ago
At https://bdickason.com/posts/speed-is-the-killer-feature/ https://bdickason.com/posts/speed-is-the-killer-feature/
"A vibrant screen that responded instantly when you tapped replaced cramped keyboards."
I tentatively assume this results from a partial edit. Something to do with "replaced your dumbphone and tapped on cramped keyboards" or just maybe the slightly non sequitur "replaced erroneous characters on cramped keyboards"?
Parse errors aside,
"Design Tools - Users are consistently frustrated when Sketch or Figma are slow. Designers have high APM (actions per minute) and a small slowdown can occur 5-10 times per minute.
"
Haven't used those, but with some design tools, it felt like 5-10 times per second, especially when trying to get an idea on screen quickly!
Regarding when it's okay to be slow:
"When a human has to keep up with a machine (e.g. we slow down video game framerates, otherwise the game would run at 60x speed and overwhelm you).
"
I…wouldn't slow the framerate, unless you mean the game's speed is locked to refreshrate (as some ancient graphical games are), so allowing frames to be generated faster causes the gameworld to change faster. Or unless unrestrained framerate results in too much heat or power consumption.