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Apple is utilizing huge parts of the the linux-windows gaming stack, and clearly they see "gaming" as a huge use case for their headset. Game development also h
by brucethemoose2 3y ago
Apple is utilizing huge parts of the the linux-windows gaming stack, and clearly they see "gaming" as a huge use case for their headset. Game development also has lots of intersection with VR and other graphics/UI stuff (as Facebook is learning the hard way).
Apple is working on console class gaming even if they aren't focusing on it as much as their other efforts.
- behnamoh 3y ago> clearly they see "gaming" as a huge use case for their headset. do they though? not once did they mention gaming in their demo.
- jzombie 3y agoThey supposedly will have a game mode in next major version: https://www.macrumors.com/2023/06/05/macos-14-game-mode/ https://www.macrumors.com/2023/06/05/macos-14-game-mode/
- Tagbert 3y agoPerhaps they were just not ready to demo any games. Trying to push games on Vision Pro would likely attract more attention than the other use cases they presented. We may see more gaming announcements closer to the actual release. Rumor has a version of “No Man’s Sky” for Vision OS coming at launch.
- yen223 3y agoThe fact that Apple revealed the Vision Pro before any games were demo-ready is a strong signal that Apple doesn't treat gaming support as a major blocker. Indeed, looking at Apple's product lineup and marketing, it's clear that they don't treat gaming as a primary concern. They are content with making devices that happen to run games, not making gaming devices.
- dann0 3y agoThat's not a smart take. While games are probably going to be important for Apple's XR products, it's not an area of strength for them. Apple does not talk about things they don't think they are the best at (they might and are often wrong!) It would not be a good idea for Apple to lean into games with no credibility. They need to build that before they go hard with games. Also, launch context is important. This was announced at a developer conference. There is no content or apps for it. They want to excite developers into creating some useful and engaging apps for their new platform. At this point, consumer interest is secondary. Linking too closely to games excludes the massive, largely unaddressed non-game market. Linking to non-game content does not prevent a successful launch as a game platform later.