3 ms·
Yes, you could always do creative stuff with limited resources. My point was rather that while it's possible to crank out cool stuff even on PS3 Cell's (and the
by whizzter 3y ago
Yes, you could always do creative stuff with limited resources. My point was rather that while it's possible to crank out cool stuff even on PS3 Cell's (and the lessons learned from that era has been useful afterwards), the mere ability to "randomly" traverse memory IF needed allows developers to do even more tricks that become troublesome if you don't have the ability.
I took RTX style raytracing as my own current demoscene stuff is doing raytracing with just compute shaders (not needing actual RTX support)