3 ms·
I'm the co-founder of a fantasy sports game, so I've come to know the real money side of gaming somewhat intimately. As much as people scoff at the money compon
by dopeboy 3y ago
I'm the co-founder of a fantasy sports game, so I've come to know the real money side of gaming somewhat intimately. As much as people scoff at the money component in a game...it leads to hyper engaged users. Our folks are incredibly stick and while it's a small cohort, it's a positive sign. They're spending over an hour playing everyday, which I'm proud of.
I think if you're building a traditional game (with no money component), you have to go into as a labor of love. You're competing for attention among a _vast_ canvas of alternatives. That is so hard to do.
My dream is to one day build a command and conquer successor. That market is tiny and the whole genre has pretty much moved on. The people who'd want to play it are millennials like me. I'd need to completely alter my motivations and expectations going into it.
I think as more people are wide eyed about this, we'll see less of the "punch in the gut" stories like these.
- paulryanrogers 3y agoC&C has 'money', so guessing you mean real-world money. So it wouldn't surprise me that real money makes games sticky, as it raises the stakes and entices folks prone to gambling.
- dopeboy 3y agoI mean real-world money, correct. It does, and like you said, it attracts a specific kind of user. Not for everyone.