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Tidalcycles actually runs SuperCollider as its sound backend, through the SuperDirt library: https://github.com/musikinformatik/SuperDirt/ https://github.com/mu
by luluganeta 3y ago
Tidalcycles actually runs SuperCollider as its sound backend, through the SuperDirt library: https://github.com/musikinformatik/SuperDirt/ https://github.com/musikinformatik/SuperDirt/
- glimshe 3y agoNice! But why shouldn't I just use SuperCollider directly?
- mry2048 3y ago[dead]
- Jeff_Brown 3y agoThey have different aims. SuperCollider gives you outstanding timbral control, but patterning at the melodic or chord level is awkward. TidalCycles is a language for musical patterns, not for generating waveforms directly. If you want to mess with both, I'd recommend starting from the definitions of the synths in SuperDirt, the collection of SuperCollider synths that TidalCycles uses. TidalCycles does offer a lot of ways to control the timbre -- there are a bunch of effects, including some magical granular stuff. And merely triggering samples at sufficiently high frequencies, particularly frequencies that vary over time, can generate some cool sounds. But SC will give you much more control over that kind of thing.
- tessierashpool 3y agoSuperCollider is a language, an IDE, and a client/server app for audio programming. TidalCycles uses a different language, does not tie you to any particular IDE, and is focused on music in particular, not audio in general.