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This article strikes very close to home. My current project is a web based multiplayer game that I’m working on as a hobbyist. Games are complex creations. I d
by sovietmudkipz 3y ago
This article strikes very close to home. My current project is a web based multiplayer game that I’m working on as a hobbyist.
Games are complex creations. I didn’t fully understand what I didn’t know until I started programming games. Learning has made me a much better software engineer.
There’s also too much noise and too little signal in the game pedagogy space. I spend a lot of time synthesizing information to really understand how to make a game because I have to.
I’m excited to unveil my current project as it’ll represent a release of the type of software I wanted to be making from the start of my game dev journey: multiplayer experiences.
- schemescape 3y agoI have very little experience, so take this with a grain of salt, but I think multiplayer games are even more difficult to do on your own (compared to single-player) because you usually need a critical mass of players, possibly even playing at the same time. I made a multiplayer game for a game jam and I had to setup alerts on my phone for when people joined just to ensure they had someone to play against (although I didn't get it setup properly until after the voting period ended). Even that didn't work because many of the players were in a timezone opposite mine, so I was asleep when they connected.
- sovietmudkipz 3y agoI agree that the network effect for multiplayer games is a real. For my current project that isn't as big of a deal because its a playground meant to be used IRL. For my next planned project the network effect of players will have to be a bigger consideration. It'll be a MOBA except different ^_^