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Let me see if I follow. You made something because it was fun to make it. You “grudgingly” shared it. It had some success, and now you wonder what did you reall
by tobr 3y ago
Let me see if I follow. You made something because it was fun to make it. You “grudgingly” shared it. It had some success, and now you wonder what did you really get in the end?
What did I miss? You did it because it was fun. And… it was fun? Then just because you release it and share it with others, now only external validation counts?
I think this is a trap I fall in all the time as well. I make something, and as long as I keep it to myself, only my own experience with it determines if it was a success or not. As soon as others get to see it… what I think of it doesn’t matter anymore. Only their reaction.
- schemescape 3y agoOops, I meant I “grudgingly” setup a Discord server (and happily released the game). Sorry that was very unclear now that I’m re-reading it! Having said that: you’re right that once I released it, I suddenly had thoughts about how well I thought it should do, and those were hard to quell. Edit: Discord did end up being the right thing to do, however. That’s how I was able to connect with many of the players (that I probably wouldn’t have gotten a chance to talk to otherwise). My only gripe with Discord is the “walled garden, but somehow de facto communication medium” aspect.