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> nitpick and insult Sorry, but this is disingenuous. Valid criticism is not "insulting". Additionally I've already watched that video. That developer purposef
by dimgl 3y ago
> nitpick and insult
Sorry, but this is disingenuous. Valid criticism is not "insulting". Additionally I've already watched that video. That developer purposefully made an extremely niche product that only a fraction of people wanted and was able to make a living doing that.
Which... proves my point. His games don't have mass appeal at all, so they don't make money.
I've been through the Switch catalog. There is so much trash on there that it's unbelievable. In fact, most people will agree that these App Stores are chock full of garbage games. I get ads for garbage mobile games on my Instagram feed all the time.
Making a playable game and making a good game are two different things. Most games are simply not good games.
Edit: I'd argue that you can't give me a good example because they don't exist. If there was a game you truly loved that was an underrated gem, you'd be super quick to show it. And that's what I'm trying to say: this concept of a polished, good game that is inundated and skipped on by the sheer amount of volume of good games, in my view, simply doesn't exist.
- Firmwarrior 3y agoIt's not valid criticism though. You just said: > I haven’t found a single scenario where the game wasn’t unfinished, janky and/or just plain unfun. You could easily find lots of problems even with hugely successful games like Vampire Survivors or Enter the Gungeon. I'm fully confident that given a random assortment of fun, polished, shipped games that didn't go viral, you'll be able to come up with a long list of complaints.
- dimgl 3y agoRight but in this argument the onus is on you to find a game that should have been successful, but wasn't, due to the sheer volume of good games, not the other way around. You're making the argument that there lots of games that are polished and deserved some kind of success, and are inundated by other polished games. I'm arguing this simply isn't the case, and most indie devs that have complained about this have not made good, fun games. Flaws or not, Vampire Survivors and Enter the Gungeon found a market because they were fun games that had some redeeming qualities that wasn't widely available on the market at the time. Other examples: Project Zomboid, Shovel Knight, etc. Edit: still waiting on ONE game. Just one. Feel free to edit your comment with a game that deserves more recognition.
- Firmwarrior 3y agoEDIT: This is what I'm talking about. Not a productive conversation. You've convinced yourself that every failed game dev deserved failure, and all you have to do to prove it to yourself is make a half-assed complaint about every game you see. Send me an e-mail and I'll just message you every game I come across that should have been a hit and wasn't, once you get tired of it you can block me
- sp3n 3y ago> should have been a hit and wasn't care to share a few of those on here?
- dimgl 3y agoWhy can't you share it here, on Hacker News, for everyone to see? These games deserve more recognition. Please, I want to be proved wrong here.
- Apocryphon 3y agoHow about much of Obsidian's catalog pre-Pillars of Eternity
- fellowniusmonk 3y agoDo you mean Neverwinter Nights 2? Star Wars Knights of the Old Republic II: The Sith Lords? https://en.wikipedia.org/wiki/Obsidian_Entertainment#Games https://en.wikipedia.org/wiki/Obsidian_Entertainment#Games
- Apocryphon 3y agoKOTOR II, Alpha Protocol, Fallout: New Vegas are all well-regarded by fans as cult classics more or less, but suffered from typical Obsidian bugs and poor sales and/or critical reception.
- JSLegendDev 3y ago