4 ms·
I’ve been at it for a year now and still a long way to go, but not only is it satisfying when you see each feature come to life but my skills at my day job have
by luxuryballs 3y ago
I’ve been at it for a year now and still a long way to go, but not only is it satisfying when you see each feature come to life but my skills at my day job have never been sharper, it’s been worth it just for the experience and mental “strength training”.
No business feature in my 15 year career has ever come close to the complexity of shaders, trig, and physics!
In the end whether I ship it to market or not I will always have the satisfaction that I literally achieved my childhood dream and, if I recall correctly, fame or riches was never part of that equation.
- turtledragonfly 3y ago> No business feature in my 15 year career has ever come close to the complexity of shaders, trig, and physics! Yeah, it's wild how even simple-ish video games can put to shame reams and reams of "enterprise-y day job" code in terms of complexity and demands on you as a programmer. I love it (: Aside: I wish DMs were a thing on this site; you should let me know your game if/when you make it public!
- krumpet 3y agoThe very first game I built was a Breakout clone. Getting the game to work wasn't difficult. Getting the game to work well definitely was.