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It's such a shame that the HTML5 audio API's are still such a minefield that all these demos usually are silent. Or the reverse: by now I have seen too many HT
by pilif 15y ago
It's such a shame that the HTML5 audio API's are still such a minefield that all these demos usually are silent.
Or the reverse: by now I have seen too many HTML/JS based games to remain really impressed by the technology - unless the demos start to provide audio.
Because honestly, a game like this needs matching 8bit sound effects. Too bad it's practically impossible to play them in a timely fashion, nor mix multiple of them together, let alone reliably generate them based on game state
- mcav 15y agoOn iOS, you can usually get sound effects or music working pretty well int terms of latency, but not both. For a while Android had decent flash support for multiple sounds at once in the browser. I agree, sound is really the most lacking in mobile browsers.
- huskyr 15y agoHmm.. how do you get sound effects working 'pretty well' in iOS? Apart from the latency the big problem is that you always need a user action (such as a click on a button) for sound to start (1), which is pretty hard for games. [1] http://weblogs.vpro.nl/digitaal/2011/11/04/why-html5-audiovideo-on-ios-is-virtually-unusable/ http://weblogs.vpro.nl/digitaal/2011/11/04/why-html5-audiovi...
- deleted 15y ago[deleted]