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Sure that's segmentation, but only because the platform holders architected it that way. Solitaire is a mobile game? It didn't start out like that! Not just th
by scheeseman486 3y ago
Sure that's segmentation, but only because the platform holders architected it that way.
Solitaire is a mobile game? It didn't start out like that! Not just that it was for a long time a PC game, but also as a card game that required a big ass desk to play. Same with gambling games. You've been groomed into expecting that different hardware form factors require different software ecosystems, but that is a box that the industry has drawn for itself (with a few notable exceptions trying to break out of it).
As for the AR/VR talk, I was speaking more generally, not about AR/VR specific experiences. Given the panacea of AR glasses with perfect passthrough in a pair of Oakleys, virtual screens can be any shape or size. At which point the hardware distinction between "big screen" experiences like movies and GTA and smaller, casual games like solitaire are effectively at an even footing on the same device. At that point does it make sense to have separate stores for different hardware?
Not that I think it does today. If I purchase Solitaire, I should be able to play it anywhere on anything. If I purchase GTA, I should be able to play it anywhere on anything.