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Seems more comparable to using a framework like Rails or rolling your own. Both can be valid decisions from a business perspective, depends on the situation, wh
by fhd2 3y ago
Seems more comparable to using a framework like Rails or rolling your own. Both can be valid decisions from a business perspective, depends on the situation, what you're trying to build and what kind of team you have.
As a guy who started 14 games (most with a custom engine, some not) and released none of them, I think both approaches can keep you from shipping in their own unique ways if you're not focused enough on _what_ you're building :)