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I'm the developer from Insurgent Games. Thanks for explaining the licensing details so well. I've just updated the readme in all git repos at https://github.com
by micahflee 15y ago
I'm the developer from Insurgent Games. Thanks for explaining the licensing details so well. I've just updated the readme in all git repos at https://github.com/insurgentgames https://github.com/insurgentgames to include a licensing block that says:
This game is licensed under the GNU General Public License (see gpl.txt). As the copyright owner, I hereby give anyone permission to re-license my GPL code under a non-GPL license for the purpose of distributing it in the iOS App Store or the Android Market.
So people are welcome to fork my project and still publish in the App Store without even having to contact me.
- prewett 15y agoI think one of the difficulties is just getting people to notice one's apps; I hadn't heard of you guys before, but am downloading now :) Would you be willing to write up a retrospective? You guys have made quite a few games, so hearing your experiences in development and what worked/didn't from the business side would be interesting.
- aqrashik 15y agoI'm curious, is there a reason to allow people to re-license the code instead of simply modifying it to BSD/MIT or some such permissive license. Anyway, thanks for sharing. I too would like to know your experiences as far as the business side is concerned.
- micahflee 15y agoI want the games to be under the GPL so that derivate work has to remain open source. But to have GPL apps in the App Store you need permission from all copyright owners. If someone forms Skeleton Key and releases their own version in the App Store, they need my permission since I'm one of the copyright owners. So I just me giving my permission before anyone has to ask, but only for the purpose of App Store distribution. They're not allowed to re-license my code as proprietary for any other purpose.