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Without Googling for statistics wasn't WoW peaking around 13mill subscribers? A ~20% decline is seemingly quite a massive hit if you ask me and would definitel
by TheCapn 15y ago
Without Googling for statistics wasn't WoW peaking around 13mill subscribers?
A ~20% decline is seemingly quite a massive hit if you ask me and would definitely warrant a few layoffs.
- Goronmon 15y agoSure, subscriptions may have declined quite a bit, but I think it's a bit silly to call the game "struggling" considering it's position in the market.
- marshray 15y agoIf you're slowly-but-surely losing subscribers, going through downsizing, laying off developers, from a business perspecitive it's "struggling".
- aGHz 15y agoI imagine the implied turn of phrase was actually "struggled to make the numbers". As TheCapn pointed out, an unaccounted for 20% drop in plans is bound to shake things up a little.
- robryan 15y agoIf you have a look at how player numbers have declined for any other mmo, their numbers are amazing. Can't forget that WoW come out in 2004, the life span of most games is measured in months. The game doesn't hold people's interest indefinitely, even of it is a lot longer than most games and probably most people who would want to try the game already have. Also competition is way higher than it was in 2004.
- bonch 15y agoThink about it. A loss of 3 million subscribers at $15/mo is a loss of $45,000,000 in revenue over the course of 12 months.
- tzaman 15y agoWell, you can only play a game for so long before getting tired of it. Sure, it's a huge world. But every world dies at one point, and WoW is no different.
- trin_ 15y agothey will come back eventually. the last expansion came out in late 2010 and the next is due this fall(not exactly sure). thats the way wow works. people get fed up afeter some time without enw content and then rush back when theres something new.