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This is pretty key. Nobody sets out to achieve mediocrity. Nobody actually strives to put a half-assed product into the market. Mediocrity is a byproduct, not
by jonnathanson 15y ago
This is pretty key.
Nobody sets out to achieve mediocrity. Nobody actually strives to put a half-assed product into the market. Mediocrity is a byproduct, not a goal, of designing to the downside: making every single decision about cutting corners, reducing costs, and mitigating risks. Most companies try their damndest to manage downside. They don't swing for the fences; they're simply trying not to strike out.
Thing is, it's pretty hard to hit homeruns when you're not putting your weight into your stance and swinging hard for them. I can't carry the baseball metaphor much further without bordering on the ridiculous, but my point is that Apple defies the conventional operating procedure in consumer product development. Conventional wisdom says your primary concern is managing risk and aiming for incremental gains in market share and operating profit. Apple's strategy, by contrast, is about making fewer, bigger bets. There's bigger downside risk in such an approach, but there's also much bigger upside potential.
- deleted 15y ago[deleted]
- maxharris 15y agoI tried to vote this up, but I missed the button, and clicked the downarrow instead. (Sorry!) I wish that there was a way to undo votes, or that the arrows weren't placed so close together. I did find a couple of your other posts that I liked, and I did upvote those. I hope that helps.
- jonnathanson 15y agoLOL, thank you! Truth be told, however, I don't lose a lot of sleep over downvotes -- be they accidental or intentional. Life's too short. Also, I'm of the (perhaps slightly perverse) opinion that I'm not being interesting if I'm not getting at least a few downvotes every now and then.