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4D in games is something that sounds funner then it is. In theory it's some braintwisting geometric/spatial effects. In practice it's just a lot of geometry c
by soup10 3y ago
4D in games is something that sounds funner then it is. In theory it's some braintwisting geometric/spatial effects. In practice it's just a lot of geometry clipping into and out of view that doesn't lend itself to interesting gameplay. Despite marc's best efforts.
- mariusor 3y agoI think we might want to wait with the conclusion on this topic until Miegakure is out, 4D toys is a tech demo, not a game.
- soup10 3y agoWinds of winter might be out before that happens.
- nerdponx 3y ago4D Golf seems a little more interesting than that https://youtu.be/1ad9y0FmQ9g https://youtu.be/1ad9y0FmQ9g
- saiya-jin 3y agoWhat did I just saw... brings some memories from reading 3-body problem. Not sure how 4D represented on two 2D screens in VR can be grokked by my tiny brain. Or just ordinary 2D screen
- vincnetas 3y ago"Miegakure" was a promising game, but looks like it is still not released and even does not have a planed release date: F.A.Q. When is the game coming out? As soon as possible, we are very far along but haven't announced a release date yet. https://miegakure.com https://miegakure.com
- cubefox 3y agoMaybe it's not really optimized to be finished. More like a continuous project he works on occasionally, maybe with some occasional years long writer's block in between. It's a unique idea that facilitates perfectionism.
- teruakohatu 3y ago> In practice it's just a lot of geometry clipping into and out of view I tink 4D toys allows you to view 4D and 3D objects on a 2D plane. It makes me wonder how much we can really perceive a 4D world in a 3D world on a 2D surface (screen). A 3D hammer could be appreciated in 2D, but could a 3D philips screwdriver? I am not so sure.
- pyinstallwoes 3y agoCould beings that are naturally able to perceive 4D be tricked into thinking they could only see 3D? I remember reading something along the lines that human perception is extremely biased by the architecture we live within. Our edge detection gets much worse when it doesn’t follow similar lines of a room. Suggesting other cultures that live outside could perceive certain “illusions” that aren’t illusions at all. If that makes sense…
- teruakohatu 3y agoWe can make ourselves to believe we are seeing 2D, or that 2D somehow has depth. So I am sure a hypothetical 4D being could do the same. But can I work the other way? Can we ever have a true understanding of 4D? I am not sure our edge detection gets worse in werid architecture. I visited a large scale surreal 3D art installation and had no problems with edge detection even if the scale of objects was designed to mess with my senses.
- gcr 3y agoThe way architecture influences thinking is really fascinating to think about. Peter Watts’ universe features vampires that get grand mal brain seizures when they perceive crosses (that is, intersecting lines at roughly right angles). The idea is that large right angles very rarely occur in nature, so vampires were able to flourish in antiquity, but as human architecture began wrapping civilization in boxes with walls, windows, roofs, etc, vampires would naturally stay away from cities and population centers, explaining their rarity. In the story of course, humans developed drugs that inhibit that part of the vampiric visual cortex so we could subjugate them for study and free labor, but vampires are quite smart, so things predictably go off the rails… “Echopraxia” by Peter Watts draws this idea further if you’re curious.