3 ms·
Worth mentioning that this requires mods which break many in-game devices. The official in-game behavior was not able to be scaled. That's an interesting and l
by cjensen 3y ago
Worth mentioning that this requires mods which break many in-game devices. The official in-game behavior was not able to be scaled.
That's an interesting and legitimate strategy to the scaling problem, but good to know the downsides with the upsides when trying to take lessons from this.
- ocelotpotpie 3y ago(Disclaimer: I'm on the Paper team, and Paper is the org under which Folia sits.) Paper (and Folia) have differences from "vanilla" (official) Minecraft, which is part of how they improve performance to begin with. So it is true that there are differences from vanilla. Most "in-game devices" - if you mean builds, redstone machines, mob farms, etc - have versions that people have found will work on Paper and Folia. They might require some tweaking but complex redstone and mob farms are definitely very doable. The goal is to have a close-to-vanilla experience while fixing bugs, patching exploits, and improving performance to run more people on a given piece of server hardware. The biggest issue with Folia right now is that it's very new so there aren't a lot of plugins that support it just yet. That's changing every day! And of course it still has some crashing issues because it's still in development. :)
- creatonez 3y agoDo you know any redstone incompatibilities that Folia has that Paper doesn't? From what I've heard, the goal is to have very good redstone compatibility, but I haven't yet heard much about actual testing with complicated machines.