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Can you elaborate on your system architecture for your game? It’s interesting that you’re deploying on k8s and implies a more complex app than a simple game cli
by sovietmudkipz 3y ago
Can you elaborate on your system architecture for your game? It’s interesting that you’re deploying on k8s and implies a more complex app than a simple game client.
- nightowl_games 3y agoThis is a multiplayer game with dedicated game servers, a matchmaker, agones to orchestrate those game servers, a client that runs on the web, a second client that runs on the web but doesnt use threads, an account system/api server, a database, a couple reverse proxies and some generic tooling like grafana and pyroscope. Heres a blog post about it from a while back: https://blog.winterpixel.com/the-tech-stack-behind-a-wasm-and-webgl2-battle-royale https://blog.winterpixel.com/the-tech-stack-behind-a-wasm-an... We also deploy the client to steam for windows, mac and linux, the mac app store, google play, the ios app store, and we have custom web clients for some international portals. It's definetly a lot.