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There's nothing subjective about the difference between a game that can run fine offline and a game that becomes unusable when the servers are slow. No engineer
by notacoward 3y ago
There's nothing subjective about the difference between a game that can run fine offline and a game that becomes unusable when the servers are slow. No engineer would say that. It is perhaps a bit more arguable whether a change in genre is subjective, but I still think the answer is no. There's no comparison between those and something like skill-tree changes which are common, expected, and even somewhat necessary for a series to progress. That's a ridiculous analogy. I get it that some people want to turn Diablo into WoW, but please don't make up insane arguments for your subjective preference.
- Kiro 3y agoYou still haven't given me one objective argument as to why introducing MMO elements breaks the universal definition of Diablo. You saying it's ridiculous doesn't invalidate the analogy.