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That's a complete fallacy in my experience developing high-end VFX software for three platforms (Linux, Windows, OS X). OS X is causing us so much trouble comp
by berkut 15y ago
That's a complete fallacy in my experience developing high-end VFX software for three platforms (Linux, Windows, OS X).
OS X is causing us so much trouble compared to other platforms. With XCode developer stuff, you can only target two versions of OS X, so that's 10.5&10.6, 10.6&10.7 and soon to be 10.7&10.8.
Some of our customers want Lion support. But a lot still want 10.5 support and most of them still want 10.6 support. There's no way of us providing this short of completely separate builds for OS X targeting different versions of the SDK.
And the "consistently better" part is a joke for certain things, e.g. OS X OpenGL support seems to be getting worse despite supporting a later version (3.2) to some degree.
Maybe things are better for more "consumer orientated" developers, but definitely for high-end stuff, it's getting to the point where it's getting more trouble than it's worth to develop for OS X.
- dgregd 15y agoOnce Steve Jobs compared PCs to trucks and tablets to cars. It seems that Apple doesn't care about the "truck" market. They left server market for Linux and professional desktop PCs for Microsoft. I guess Apple cannot tell this directly but probably you should stop develop highly specialized software for OS X.