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Off-topic: Did any major OS successfully implement sub-pixel anti-aliasing on monitors that had been rotated by 90°?
by cyclotron3k 3y ago
Off-topic: Did any major OS successfully implement sub-pixel anti-aliasing on monitors that had been rotated by 90°?
- rpigab 3y agoNice, hadn't thought of that issue!
- int_19h 3y agoNot automatically, but in Linux at least you could set it FreeType for vertical RGB or BGR arrangement.
- Sunspark 3y agoWhich is useful, because the Steam Deck's panel is actually a portrait tablet RGB display rotated to landscape, which means when you are using the desktop mode of the Deck, the subpixel layout is actually V-BGR! Of course, if you connect it to an external monitor, you need to change that back to RGB since there is no "if monitor then pixel layout" function.
- ziml77 3y agoI wish they all supported arbitrary pixel layouts. My QD-OLED has a triangular layout that leads poor looking text no matter what ClearType settings are selected. (Between GDI and DirectWrite, the font rendering system in Windows is a mess). WOLED has similar issues due an RWBG layout.
- lostmsu 3y agoIn Windows you tweak sub-pixel anti-aliasing per monitor to whatever you like.
- ziml77 3y agoIf only. There's a ticket open with Microsoft's PowerToys to improve the anti-aliasing situation: https://github.com/microsoft/PowerToys/issues/25595 https://github.com/microsoft/PowerToys/issues/25595 And heres an explanation from the dev of MacType about how DirectWrite can cause different applications to perform text rendering differently from each other: https://github.com/snowie2000/mactype/wiki/DirectWrite-vs-GDI https://github.com/snowie2000/mactype/wiki/DirectWrite-vs-GD...