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You're misunderstanding what she's saying (or what she said 6 years ago, rather). She isn't saying, "I don't like BG, ME or DA". She isn't saying, "I don't play
by hythloday 15y ago
You're misunderstanding what she's saying (or what she said 6 years ago, rather). She isn't saying, "I don't like BG, ME or DA". She isn't saying, "I don't play games". She is saying, "I'm dissatisfied with the medium: I think it can be more than it is". That dissatisfaction is a necessary precondition for advancing the state of the art. I would be aghast at a game designer who could not talk for hours about what's wrong with the medium of games.
- true_religion 15y agoThis is what she wrote: > I came into the job out of a love of writing, not a love of playing games. She then goes on to enumerate the many ways she isn't good at playing games. I don't mean to be rude---but I doubt she plays very many games considering her dislike of them. That said... if you want to say she may help move the industry forward I agree. Though story-driven titles are nothing new (see: interactive fiction for the deep end of that), its really rare to see an AAA title put so much emphasis on story. That said, personally, I feel that the Bioware games of the past were more open ended than those of the current generation. Ironically, by having more 'story' they've made it into less of a game---something akin to a choose-your-own adventure novel with inter-spaced action sequences.