3 ms·
I think Nim is a bit younger, and took a while to find it's core features. It also now has better support for multithreading with arc/orc. It has a chance at sl
by elcritch 3y ago
I think Nim is a bit younger, and took a while to find it's core features. It also now has better support for multithreading with arc/orc. It has a chance at slow and steady growth. It's maybe not the best at anything though it is well rounded, but mainlyfor me brings back a joy in programming.
Nim has excellent C++ FFI. It's not perfect, but capable of wrapping C++ templates, calling constructors, and virtual methods. Though it can be a pain dealing with inner template types and consts. Here's a larger example of C++ interfacing with Unreal Engine: https://github.com/jmgomez/NimForUE https://github.com/jmgomez/NimForUE