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If you don't have to actually play a game like Dragon Age(by being able to skip combat), it just becomes an interactive movie. I think having really low diffic
by voidr 15y ago
If you don't have to actually play a game like Dragon Age(by being able to skip combat), it just becomes an interactive movie.
I think having really low difficulty levels is lot better than taking the gameplay out of the game, of course you can do that too but you can't really call it a game then.
I really love Dragon Age Origins for it's synergy between interesting gameplay and story telling.
- dagw 15y agoIf you don't have to actually play a game like Dragon Age(by being able to skip combat), it just becomes an interactive movie. And why would that be a bad thing? No one would be forcing you to skip combat. Personally I'd love a feature like that. I obviously wouldn't use it on every level, but being able to skip that dull, tedious level I just can't get past, so that I can get on with the rest of the game (and story) would be great.
- danso 15y agoiIRC, Bioware games have dialogue trees. Choosing your path seems to qualify as gameplay, just as clicking "Attack" in a turn based RPG counts as gameplay
- f4stjack 15y agoCombat mechanics are not gameplay but a smoke-and-mirrors thing, you think you are in control but seriously the games are nothing but interactive movies IMHO: they follow a fixed script; if you die on a combat sequence you will return to a near save point, go into the same combat again, do the required keyboard/button tapping magic and as a well done you are awarded with more control time where you spend it to go to the next objective, there you will meet another combat instance and rinse repeat until you see the ending cinematic. few games break this and offer you true sandboxy play, which I believe is a total break from an interactive movie-type play. you only know yourself and you have no objectives set apart from you set for yourself.
- SideburnsOfDoom 15y ago> If you don't have to actually play a game like Dragon Age(by being able to skip combat), it just becomes an interactive movie. ... can't really call it a game then. You can call it what you like, but the important point is this: will people pay money to play it? Interact with it. Watch it. Whatever. I don’t know the answer, but TFA makes a good case that this is about "making games more accessible and inclusive" i.e. making experiences that more people will pay for. I think the combat in Skyrim is too easy, but from a social point of view it's interesting for this reason: It's over 100 hours of entertainment for less then the price of 2 movies.