3 ms·
Diablo IV is the fastest selling game in Blizzard history. So if microtransactions are a deal-breaker for players, I don’t see the evidence of that. I don’t car
by chongli 3y ago
Diablo IV is the fastest selling game in Blizzard history. So if microtransactions are a deal-breaker for players, I don’t see the evidence of that. I don’t care for microtransactions and I don’t care to play the game, but they are a legitimate way to make money and lots of players are fine with them.
I’m sure lots of people would be happy (and prefer) for the game to be free, but that doesn’t make charging a retail price illegitimate, despite the cost contributing nothing to the gameplay. I fail to see how this reasoning does not extend to microtransactions, which are merely smaller prices charged for content through an in-game (rather than retail) store.
- rosmax_1337 3y agoI never stated that microtransactions are deal-breakers, I said they are an illegitimate reason for a game to be "always online". I've never said that charging retail prices for games is illegitimate, I infact said there are many ways to solve monetization, one of which certainly is retail pricetags. I could've made a rant about how microtransactions are bad for the industry, consumers and the developers in different ways, but since you mostly just misrepresented what I said, I don't feel like it.
- TeMPOraL 3y ago> Diablo IV is the fastest selling game in Blizzard history. That alone is not an argument. If you release a new game that's exactly just as fun as your previous game, you'll still hit "fastest selling game" and "most copies sold" records in your studio's history - this is a consequence of the economic and population growth in general, and in particular growth of the player population.