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I don't recall DDoS attacks breaking single player games in the past. In the past you could DoS yourself by disconnecting from the internet and your single play
by olliej 3y ago
I don't recall DDoS attacks breaking single player games in the past. In the past you could DoS yourself by disconnecting from the internet and your single player game kept working. #gasp
- iLoveOncall 3y agoNeither of those are single player games so I'm not sure what your point is.
- Kiro 3y agoWhy are people downvoting this? Both WoW and D4 are multiplayer games. The dungeons are instanced in D4 but the overworld is always played with other players.
- carl_dr 3y agoAnd the stuff you find/earn in single player mode is the stuff you use in PvP mode. So yeah, definitely multiplayer, they need to control mods/hacks. This isn’t a case of Sim City 4.
- rosmax_1337 3y agoDiablo 4 has no legitimate reason to be a multiplayer game, its primary reason for being "always online" is to enable the microtransaction economy.
- chongli 3y agoWhy is the microtransaction economy illegitimate? I’m not a fan of Blizzard and I have no interest in playing Diablo IV (or any of their other recent games) but I fail to see your point. Diablo IV players want the microtransaction economy. They hated the cheating in Diablo I & II. They want to know that items they purchase from other players are legitimate. They want to be able to participate in PvP without worrying about other players cheating to get the best items.
- squeaky-clean 3y agoYou can implement those features and keep an offline-capable single player mode. Just allow characters to be offline-only at the time of character creation. I've never been interested in the online parts of Diablo, and I've skipped this game because of that.
- chongli 3y agoI mean that’s fair. It’s one of the reasons I’m not interested in Blizzard games either. But I don’t think it’s illegitimate. I think it’s partly an anti-piracy measure and partly supportive of their microtransaction model for monetizing their games.
- rosmax_1337 3y agoMicrotransactions are added to games to pad the pockets of their shareholders, not because they contribute to the experience of the game. This makes it an illegitimate reason to stay "always online". It's something that simply should not be a part the game. Monetization can be solved in many different ways, microtransactions are always just corporate greed. >Diablo IV players want the microtransaction economy. They hated the cheating in Diablo I & II. Some* Diablo IV players want the microtransaction economy. If you have some study to prove that it was a majority of players or even a significant number of them, that simply sounds unlikely to me. My anecdotal experience is that I know of noone that appreciates the addition of microtransactions to games, even games that by their nature must be online.
- chongli 3y agoDiablo IV is the fastest selling game in Blizzard history. So if microtransactions are a deal-breaker for players, I don’t see the evidence of that. I don’t care for microtransactions and I don’t care to play the game, but they are a legitimate way to make money and lots of players are fine with them. I’m sure lots of people would be happy (and prefer) for the game to be free, but that doesn’t make charging a retail price illegitimate, despite the cost contributing nothing to the gameplay. I fail to see how this reasoning does not extend to microtransactions, which are merely smaller prices charged for content through an in-game (rather than retail) store.
- t-writescode 3y agoDo you not play with friends? Do you not engage in world events? Do you not engage in random skirmishes? Do you not find it fun when you're working on a question and it turns out there's someone else working on the same quest and so you roam and fight the mobs they're fighting, too? I've had many, many fun, multiplayer interactions in D4 that have absolutely enhanced my experience playing it. I have many negative things to say about Diablo 4; but, it being multiplayer - even it being massively-ish multiplayer - especially after playing it for a couple weeks, is not one of them.
- Kiro 3y agoYeah, I was extremely skeptical of the "forced MMO" aspect and almost didn't get the game because of it, but now I think it's one of the best parts of the game. I love how it's not in the way and feels natural.
- notacoward 3y agoThis isn't about online/multiplayer being an option. It's about that being mandatory. Today's DDoS brought the game down even for people who had absolutely no interest or intention to do any of the things you mention, at that time. 100% degradation instead of some lower percentage if online had been optional. Unless you want to argue that there are (or should be) no people who play games alone, your response is a bit of a red herring. Phrasing your statements as pseudo-rhetorical questions, as though the "right" answers should be obvious, is even a bit insulting.
- deleted 3y ago[deleted]
- Kiro 3y agoWould you say the same thing about WoW? Most people play solo but no-no would expect it to work offline. If Diablo 4 would be released as a new title with no expectations I don't think anyone would question the always online aspect. It's a new and integral part of the experience.
- 3y ago
- bluepod4 3y agoBecause both GP and GGP were being sarcastic
- BlueTemplar 3y agoYou have a curious definition of "always" here... As someone who did NOT want to play MP the first time through the game, it's not an issue. (I got the impression that brand new areas start with other players disabled until you pass some quest threshold ?)
- nicce 3y agoStill maybe interesting point: in the past it was feature that your game kept running after your disconnect and you were able to continue on reconnect. Now if you disconnect in Diablo 4, dungeons reset and everything related to your character in the world resets. Probably, because they dynamically assign you to some world instance. And do not want to add load to servers if someone is not logging back.
- derefr 3y agoNo, it's because they don't trust your game client to be authoritative on the physics of the game, even in a single-player instanced dungeon. Your game client is synchronized to a server that is also running the physics, and the server's version of reality wins. This prevents cheating/modding. Which they care about, because anything you can cheat to give yourself, they can't sell you through microtransactions.
- nicce 3y agoBut what is preventing forcing of physics synchronization to the client on reconnect? It should be possible.
- chongli 3y agoThe synchronization is one way only. The server sends the authoritative world state to your client. Your client only sends your inputs to the server, not the results of those inputs, and the server validates your inputs by running them through the game engine. Modifying your local copy of the simulation will just desynchronize you from the server, forcing a resync.
- nicce 3y agoYes, my point was indeed that why client cannot load server world again? E.g. state of the dropped items, killed monsters etc. As it just provides input for the world, this should not be a technical challenge, or is it?
- EA-3167 3y agoI suspect they're talking about the always-online requirement for DIV's single player mode, surely you already know that however.
- deleted 3y ago[deleted]
- iLoveOncall 3y agoThere is no single player mode. It's not because you can play alone that it's a single player game.
- TillE 3y agoThere is no "single player mode". You will be playing with others in the overworld whether you want to or not.
- zaszrespawned 3y agoBlizzard has forced multiplayer on everyone. It's not essential for the core gameplay. This is the root issue