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Raster, all the assets are hi rez pngs. We play around with mipmaps and filtering algorithms to make the assets scale down nicely. Mostly just using large .pngs
by nightowl_games 3y ago
Raster, all the assets are hi rez pngs. We play around with mipmaps and filtering algorithms to make the assets scale down nicely. Mostly just using large .pngs will get you all the way.
- a1o 3y agoPretty cool. I am on iPhone 14 and it plays really fluid in it, which surprised me. There is a small weird loading thing in the border right interacting with the ground, when scrolling either left or right. I am impressed on how sharp the PNG looks though! I thought filtering in WebGL was like nearest neighbor and bilinear and that's it, perhaps there is additional things that can be accomplished with shaders that you are using.