4 ms·
That's specific to the refactoring of godots internals in 4.0. specifically the performance will suffer in single threaded systems. Note that we are running a
by nightowl_games 3y ago
That's specific to the refactoring of godots internals in 4.0. specifically the performance will suffer in single threaded systems.
Note that we are running a multithreaded Godot 3 game on the web. It only uses threads when sharedarraybuffer is available, otherwise uses single threaded mode. Mostly just affects the latency of audio.