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To be fair, apps are a limited market. Games are fun for some time, and then you move on to the next game. Or you are addicted, and waste a steady amount every
by PurpleRamen 3y ago
To be fair, apps are a limited market. Games are fun for some time, and then you move on to the next game. Or you are addicted, and waste a steady amount every month to get the ever same experience. Apps are different. After you found your necessary set of functionality, you stay with them for years and years, you barely add any new app, or change to another one. And often there are even enough free or builtin apps around to cover your demand. So revenue is naturally smaller.
- johnnyanmac 3y agoI do agree the monetization ceiling of games is much higher. There's not much to infinitely spend on in a productivity app but you hear stories of whales spending thousands a month on a single mobile game. And that does line up with the above link: most of that revenue os generated by a snall minority of gamers. Most games are indeed played for free for a few hours/days with no money obtained outside of Ads. But that whale market is small but insanely lucrative.