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Gaming companies sorta operate a merchant bank account to facilitate these transactions? Wouldn't it be better to just use some payment gateway?
by langsoul-com 3y ago
Gaming companies sorta operate a merchant bank account to facilitate these transactions?
Wouldn't it be better to just use some payment gateway?
- dharmab 3y agoI think the tricky part is turning the in game currencies back into real world currency. Most online games have ways of generating currency from "nothing" - either by design or exploit.
- ilyt 3y agoBut if you can bug out server code to increase your currency, how would blockchain help ? You could bug out a server into giving you a token instead... That doesn't stop any bugs, just add complexity which adds bugs.
- dharmab 3y agoI think the idea is that they add out-of-game-world validation that the transferrable currencies have not been tampered with. Similar to how banks and financial institutions use multiple independent validation methods to prevent real world transactions from creating or destroying money.
- ilyt 3y agotransferred to where ? Vast majority of game's ecosystems are just "cash gets into the game, THE END" and then lives in game's database. Even if for some reason a company wants to share currency related stuff between their own games, "just building internal app for it that's just a front for a database" is far simpler solution than whatever blockchain thing this is. It's a solution looking for a problem.
- dharmab 3y agoThis was made by Linden for their game Second Life, which allows players to exchange in game currency for real money (dollars, not crypto). Many players use the game as an income source. Linden had a problem, built a solution, and spun off it off into a company.