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This is so hilariously bizarre to me. Does Second Life have no concept of attacking? So basically all one can do is stand around making verbal threats at litt
by silisili 3y ago
This is so hilariously bizarre to me. Does Second Life have no concept of attacking? So basically all one can do is stand around making verbal threats at little cartoon characters?
- greesil 3y agoYou can also threaten to make a flying dong.
- Scaevolus 3y agoThe avatars don't have health points and the simulation lacks death mechanics like a traditional MMO. Griefing is typically achieved by placing garbage objects (if permissions allow building) or making hideous, obnoxious, obscene, and/or performance tanking avatars and ruining the look of a space.
- Animats 3y agoAvatars do have health points, and it's possible to get killed, but only in combat areas. Those exist, as games within Second Life. But ordinary residential, retail, and display areas have that feature turned off. One of the better weapons.[1] [1] https://www.youtube.com/watch?v=MxHXUHA7osc https://www.youtube.com/watch?v=MxHXUHA7osc
- carbocation 3y agoI am entertained at how elaborate the detail of the weapon is, and yet the avatar is gripping the mag instead of the handguard.
- samstave 3y agoTraditional MMO? I was beta for UO, 1996 - but I find UO to be the founding MMO, for me... UO, was my golden era of gaming.
- andybak 3y agoI only I knew what "UO" meant.
- flohofwoe 3y agoUltima Online, offered more freedom already in the 90s than most modern MMOs (of course freedom in gameplay doesn't necessarily mean "fun" for most players, but still UO pretty much invented the modern MMO genre, then WoW "tamed" and simplified it which made MMOs hugely popular, and in turn it was WoW - not UO - that everybody else copied).
- marak830 3y agoUltima online, the first graphic MMO(precursor to that was MUD's: multi user domains).
- toast0 3y agoDark Sun Online [1] was released nearly a year before UO, and was a graphic MMO. UO was certainly better in most (all?) respects. Which is why it has an enduring legacy, but it was only one of the first, not the first. Neverwinter Nights[2], is arguably a much earlier MMO, running from 1991 to 1997 on AOL. [1] https://en.m.wikipedia.org/wiki/Dark_Sun_Online:_Crimson_Sands https://en.m.wikipedia.org/wiki/Dark_Sun_Online:_Crimson_San... [2]https://en.m.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game) https://en.m.wikipedia.org/wiki/Neverwinter_Nights_(1991_vid...
- marak830 3y agoWow I never knew that. Thankyou!!! I'll go crawl through those links, and thankyou for picking up my error :-)
- leptons 3y agoWhy does everything have to be about violence?
- silisili 3y agoIn the referenced video, one character had a pistol out, and multiple people made threats about shooting him, but never did. Hence the question...
- chocobor 3y agoIt's not second life in the video, it's rust - a mmo like game with a survival theme
- Animats 3y agoSecond Life isn't about violence. It's about property rights. There are parcel boundaries, rent, property taxes, landlords, evictions, and neighbor disputes. It's very realistic. Each property owner can eject anyone from their land. They can keep them out by banning them. They can even keep others from seeing avatars on their land, to get privacy. Communications from specific users can be blocked. Being a jerk is local. It's difficult to be annoying for more than a 100m radius. The world is the size of Los Angeles. Space keeps everything from being in the same place. Jerks tend to get frustrated after a while, because the big world is ignoring them. The combination of those two features means that the world mostly runs itself. There's no need for the army of low-wage goons armed with ban hammers both Meta and Roblox have to employ. The Second Life "governance" department is about half a dozen people. Mostly it deals with such land issues as oversize advertising signs. This is what the much-touted "metaverse" of 2021-2022 was supposed to have, but nobody making metaverse noises ever got enough users to have those problems. Now, there's another, completely different model. Improbable is, as of two days ago, demoing their metaverse system, MSquared. It seems sort of like Second Life, in that you can log in and build stuff. But the business model is totally different. Improbable has made the world work in a browser, with "cloud rendering". They support big crowds at low avatar resolution. They're thinking in terms of big performances, with big-name acts performing and users paying big prices to watch them. The Improbable system is very expensive to run. The five games that tried to use it a few years ago all went broke. ("Worlds Adrift" was pretty good.) There's a connect charge, and a charge for every internal event. The rendering back end runs on NVidia GeForce Now, the service back end runs on Google Cloud, and there's a CDN involved, too. So the business model is that it's only turned on for special events. It's been used for Otherside, the Bored Ape Yacht Club's virtual world, which they turn on for demos for a few hours maybe twice a year. (Arguably they're just cooling out the marks who paid a total of US $400,000,000 for land in their virtual world.) It's not clear this is a viable business model. It's funded by Softbank. (Who else?) Maybe they can do Taylor Swift concerts with it.