3 ms·
Woah, you have a hyperbolic screen? Haha. But you do have to project to x and y screenspace eventually, if you want to see your work. My take was pretty slante
by b33j0r 3y ago
Woah, you have a hyperbolic screen?
Haha. But you do have to project to x and y screenspace eventually, if you want to see your work. My take was pretty slanted towards vertex shader techniques rather than xyz representing cartesian spaces (or even euclidean).
One could imagine some scaling factor or something ending up in the shader variable for VERTEX.z that isn’t really z in an xyz mesh.
My afterthought scenario of projecting to XY (screenspace) is probably the more relevant one.