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And this is literally true, OP your interpretation is exactly how it was designed: > Monopoly is derived from The Landlord's Game, …… as a way to demonstrate t
by misnome 3y ago
And this is literally true, OP your interpretation is exactly how it was designed:
> Monopoly is derived from The Landlord's Game, …… as a way to demonstrate that an economy that rewards individuals is better than one where monopolies hold all the wealth
( https://en.m.wikipedia.org/wiki/Monopoly_(game) https://en.m.wikipedia.org/wiki/Monopoly_(game) )
The less outright-capitalistic part didn’t survive in the rules.
- avgcorrection 3y agoI thought it would be too tedious to write out everything about the Landlord’s Game since it was shared here a few months ago. Which is why I only winked at it by mentioning Georgeism (it’s there, literally in my comment). The history aside, the game Monopoly describes the concept of monopoly quite well and how it is a bad thing.
- pessimizer 3y agoI think we were confused by what you thought you were being "too literal" about. It's called Monopoly because the winner is the one that gets the monopoly, and because The Landlord's Game originally had a second phase called "Prosperity." "Monopoly" and "Prosperity" go well together. I'm still confused, actually. The game is not a depiction of Georgism, it's a depiction of the world as it is. The solution is Georgism, which Magie thought would lead to Prosperity.
- avgcorrection 3y ago> I think we were confused by what you thought you were being "too literal" about. Are you sure that you’re not being very literal yourself? (See my last paragraph here.) > It's called Monopoly because the winner is the one that gets the monopoly, and because The Landlord's Game originally had a second phase called "Prosperity." "Monopoly" and "Prosperity" go well together. Ok? > I'm still confused, actually. The game is not a depiction of Georgism, it's a depiction of the world as it is. The solution is Georgism, which Magie thought would lead to Prosperity. “Georgeism of the precursor to Monopoly or Monopoly itself” means that the designers were motivated by that particular ideology. And if the game is a critique of something then it makes sense that the game itself won’t represent that reality but will represent the critique of the status quo which will motivate said ideology as a solution to the problem of the status quo.