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Please note that I have 0 interest in inciting anger in this absolutely (to me) fascinating topic. The way I present my arguments are very strongly detached fro
by jstummbillig 3y ago
Please note that I have 0 interest in inciting anger in this absolutely (to me) fascinating topic. The way I present my arguments are very strongly detached from how this should be handled in any real world scenario. On that part from, what you wrote, I am relatively certain that we would be in easy and relaxed agreement. I don't want people to die in parks because EMTs are vehicles. Please keep that in mind while reading on :)
> You can't dismiss ambiguity with a "you just need to"!
Granted, ambiguity is built into language – for example, what exactly is a vehicle seems to not be conclusively answered for every edge case, and I would allow for the confusion around that – but if you are creating additional ambiguity by overloading the task you have been given and adding "technical" distinctions and "implicit" rules, you are not only no longer playing the game, which is for you to judge if the proposed rule has been violated.
You can of course chose to not judge if this rule has been violated in favor of something else you think more interesting. In that case you are playing a different game.
Interpretation is a tough one. Something might be technical or implicit to me. It might not be technical or implicit to you. Or vice versa. Mostly, on most things, we might agree – but if we do it this way, there are bound to be cases, where we don't, which is precisely the dilemma the creator of the experiment is talking to.
- atchoo 3y ago> detached from how this should be handled in any real world scenario When interpreting laws, there is often a concept of the "Reasonable person" standard. The "Reasonable Person" understands that parks banning vehicles is not to stop EMTs. How you are acting in the "real world scenario" is reasonable and what is assumed in the drafting of laws. You might claim this game is excluding such a concept as being a "local rule" but maybe that can be called... unreasonable :)
- jstummbillig 3y agoOh well. I reckon that some of our argument could stem from the games instructions, albeit fairly concise at first and second glance, not being specific enough after all.