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Also something that might be interesting: the developer has recently started releasing monthly economic reports [0], (for example, see the most recent one for M
by frakkingcylons 3y ago
Also something that might be interesting: the developer has recently started releasing monthly economic reports [0], (for example, see the most recent one for May [1]). These cover:
- money supply (for each currency)
- production of fundamental ores, minerals, gases, liquids
- production of consumables (for your workforce)
- balances of the market makers (MM). For background, for a particular material/commodity, a commodity exchange may have a MM that is basically the buyer/seller of last resort, so the bid or ask offered by the MM will be relatively low (for bid) or relatively high (for ask). I don't know the details well, but I think the devs introduce a MM if there isn't a lot of organic demand/supply for something (more seasoned players probably know this better). Anyway, so if you sell to the MM, the MM balance goes up. If you buy from the MM, their balance goes down. So an increase of the MM balance for say the Antares Initiative (one of the factions which operates a commodity exchange) can be interpreted as a lot of people had to sell to the MM, thus not a lot of player demand for that commodity.
[0]: https://com.prosperousuniverse.com/tag/economic-report https://com.prosperousuniverse.com/tag/economic-report
[1]: https://com.prosperousuniverse.com/uploads/default/original/2X/2/249a6a447f2d75caaad3856ae1aeec0c49c6d64c.jpeg https://com.prosperousuniverse.com/uploads/default/original/...
- bredren 3y agoThe level of detail and dedication of core users makes this sound like it could become far more than it is already. The word is tinged, and unfortunately so—but a functional economy that provides operators entertainment like this sounds like the start of a metaverse.