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I too have delved into a variety of fancy geometries for roguelike, rts, etc. And still do. My friends tell me, "no. Just use square grids. Nobody's brain want
by swayvil 3y ago
I too have delved into a variety of fancy geometries for roguelike, rts, etc. And still do.
My friends tell me, "no. Just use square grids. Nobody's brain wants to process that stuff. It's too complicated".
But I'm still looking. Maybe the hyperbolic. There are definitely advantages. It beautifully combines the efficiencies of top down view and wide-view perspective.
Maybe it could be rendered more prettily.
- immibis 3y agoHyperbolic is fundamentally different geometry. The circumference of a hyperbolic circle is exponential in the radius. Yeah that's right - add one unit (or at least, a fixed number of units) to the radius, and the circumference *doubles*. If you're thinking about using this geometry you should go and play HyperRogue to get a feel for it.
- mdp2021 3y ago> My friends tell me ... Nobody's brain wants Hit them with a stick. Tell them that people think that they should be hit with a stick. The actual topic here seems to be, at this time a classic, "one product that maximizes adoption in a population" vs "an outstanding product for a niche".