3 ms·
Unfortunately I know all too well. And it's only a small part of my project (rpgplayground.com). I wanted to have a GUI inside the game itself (so you can edit
by koonsolo 3y ago
Unfortunately I know all too well. And it's only a small part of my project (rpgplayground.com).
I wanted to have a GUI inside the game itself (so you can edit games while you play), but that means I had to develop my own GUI. I created simple game GUI's before, so I thought this wasn't a big of a deal. Oh boy was I wrong. A couple of buttons and textfields is very different from a full widget toolkit.
And then another thing: I originally developed RPG Playground in ActionScript3, so I latched on to the native textfield they provide. In fact, most GUI toolkits you see are able to make use of some native textfield functionality.
So after Flash was killed, I ported my product to Haxe. And then realized that I can't really latch on to any native textfield functionality. Yeah, you guessed it, I had to write my own textfield code: word wrapping, mouse handling, ... . That was another project in itself.