3 ms·
I was programming GameBoy about 10 years ago, and it was an amazing machine. You literally could hold the entire machine in your head when writing assembler cod
by kruhft 15y ago
I was programming GameBoy about 10 years ago, and it was an amazing machine. You literally could hold the entire machine in your head when writing assembler code. It really let you push the machine to its limits, right down to the clock cycle.
- masklinn 15y ago> It really let you push the machine to its limits, right down to the clock cycle. This is still commonly done for video game consoles (although it's significantly harder), especially late in the cycle when the console's hardware is well understood and its behavior is mapped, in order to wring every bit of performance out of the machine. Probably not to the point it was in the 16bit era and earlier, but it's one of the "edges" consoles have over the PC's raw power.