3 ms·
it definitely could. unreal engine doesn’t seem to prioritize high performance, nor does the fortnite dev team. in fortnite competitive play, as soon as too ma
by nathants 3y ago
it definitely could. unreal engine doesn’t seem to prioritize high performance, nor does the fortnite dev team.
in fortnite competitive play, as soon as too many players are in the same part of the world, client and server performance goes south fast. in typical casual play, this never happens. in competitive play, it always happens.
i’m exploring gamedev out of curiosity for this exact discussion. the metric i’m trying to optimize for is minimum frame rate[1]. frame rate is top left, min on left, average on right. video is 120 fps.
i’m not sure yet what’s possible in varying scenarios of complexity, but there is definitely room for improvement!
most interesting so far is how fast physx is. graphics are the bottleneck, not physics.
1. https://r2.nathants.workers.dev/world_building.mp4 https://r2.nathants.workers.dev/world_building.mp4